Posted By Thomas E. Ricks Share

By Peter Bacon
Best Defense department of video reality

Video games have somewhat of a bad reputation today: individuals have attacked games for their supposed contribution to obscenity and their debilitation of male virtue. Despite these fears, scientists have identified some benefits from gaming, ranging from improved self-worth to augmented surgical skills. In the foreign policy arena, video games can and should serve as a powerful tool for educating civilian and military personnel about war and foreign affairs.

Video games can serve to help bolster America's glaring deficiency in one crucial discipline: history. Video games focused on war and IR provide refreshing bursts of information about often-overlooked leaders and wars. These games can offer descriptive backgrounds of leaders or events (e.g. Age of Empires' description of Genghis Khan or the Crusades). These methods can sometimes provide a deeper and more-engaging understanding of history than just a textbook or lecture.

A subgenre of games, so-called "serious" games, goes further by explicitly trying to educate gamers about historical or political issues. For example, Niall Ferguson in 2007 played the World War II serious game Making History and played out some of his WWII counterfactual scenarios, such as war breaking out over German seizure of Czechoslovakia in 1938. His experience led him to conclude that his counterfactual historical scenarios "weren't as robust as [he] thought." As a result, Ferguson ended up advising this series. This episode, forcing critical re-examinations of events, anecdotally illustrates the range of useful educational experiences gleaned from games like Making History or other, current games such as Global Conflicts: Palestine or the future-themed Fate of the World: Tipping Point that can help civilians better understand history and policymaking, thereby making better choices when voting or arguing politics.

All of the above is great for civilians, but what about actual warfighters and policymakers? Games cannot finely simulate actual combat or crises, yet can provide training related to the planning and responses needed for tactical and strategic decisions. Indeed, military officers have engaged in a modern form of Kriegsspiel by using tactical warfare games for their training: for example, the Close Combat series proved so popular that in 2004 the developer released Close Combat: Marines explicitly for military training. Other games, such as the tank-simulator Steel Beasts or the situational training tools of WILL interactive, have been used by the military for realistic simulations of warfighting and decision-making.

Civilian practitioners, however, have not embraced gaming as readily as the military: while think tankers or civilian politicians outside the Pentagon may play games in an unofficial capacity, official efforts like the Woodrow Wilson Center's Serious Games Initiative have petered out. In stark contrast, DOD policy practitioners embrace video games even in non-kinetic planning: Michael Peck's article on a DOD budgeting game shows how policymakers can prepare for things as prosaic as the budget with games. Hopefully civilian policymakers in the future will use games, both serious, educational games and fun strategy games, to prepare for the decision-making necessary during times of crisis.

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BRIANBWAGNER

4:25 PM ET

January 10, 2012

Simulate a Better World Challenge

Peter,

Thank you for this great article. On behalf of WILL Interactive, we agree wholeheartedly with you about the value of serious games and interactive simulations for training and education purposes.

The readers of this blog might be interested to know that WILL just launched the Simulate a Better World Challenge, a public competition where anyone can submit their idea for a simulation that would address a relevant social issue. The winner gets to pick the topic and guide the creation and dissemination of the simulation. More details here: http://willinteractive.com/challenge

Cheers,
Brian Wagner
WILL Interactive

 

DILNIR

4:26 PM ET

January 10, 2012

War-gaming

A sign of the times, no doubt. So far as I know, the war-games magazine 'Strategy And Tactics' is still around and there is the version with the game. 'Command' has been out of business for years, more's the pity. And when it comes to board games, the venerable 'Firefight' and 'Light Division' commercial games began life as made for the military. The translation of paper game to the PC is also hardly new. Of course, simulations such as 'Tacops' from Major Holdridge USMC (Retd) doubtless lack the FPS charm of the video game. Want gaming as a history tool? Look anywhere EXCEPT at video games. Board games probably ought to get the nod over the PC version -- 'The Operational Art Of War' by way of example had no FPS component whatsoever but keeping an eye of units without a smaller window to jump around in must have been a turn-off. I'm only surprised that there's no mention of Shrapnel Games which has demo versions of its games.

 

DPAN

5:08 PM ET

January 10, 2012

Boardgames

I wholeheartedly agree the old fashioned boardgame is a much better simulation than video games. Developers of videogames spend more of their time and money trying to get the graphics right than trying to get realism right. It's all fluff and little substance. Modern Warfare 3 is nothing like real combat. But Squad Leader is a much more realistic depiction of squad level combat.

 

WHISKEYPAPA

9:11 PM ET

January 10, 2012

Firefight

I still have my copy of 'Firefight'.

And I have a number of the S&T magazines from the 70s-80's and some of the games, including 'War In Europe' from 1976. I had a one page article in S&T 141 on wargames in the Marine Corps.

My copy of "Wacht Am Rhein' got water damaged last year. But I think I got my $20.00 worth I paid for it in 1977. We played it a couple of times in college and we played it non-stop for two years later on.

I have played some computer games including "Close Combat Beyond Overlord" and "First To Fight". But I really prefer the board games still.

Walt

 

WHISKEYPAPA

9:12 PM ET

January 10, 2012

Firefight

I still have my copy of 'Firefight'.

And I have a number of the S&T magazines from the 70s-80's and some of the games, including 'War In Europe' from 1976. I had a one page article in S&T 141 on wargames in the Marine Corps.

My copy of "Wacht Am Rhein' got water damaged last year. But I think I got my $20.00 worth I paid for it in 1977. We played it a couple of times in college and we played it non-stop for two years later on.

I have played some computer games including "Close Combat Beyond Overlord" and "First To Fight". But I really prefer the board games still.

Walt

 

TTC

9:28 PM ET

January 10, 2012

Don't knock video games

If you think Squad Leader (and ASL) is a realistic depiction of squad level combat, you would be blown away by the Combat Mission games by Battlefront.

 

DILNIR

5:11 PM ET

January 10, 2012

And Mention

The books by John Antal in the format of 'You Be The Hero', only applied to the tank platoon, infantry and company command. And, by the looks of it, some fiction as well. Of course, tis true that in 'Armour Attacks' one may be surprised to see METT-T and not METT-TC.

 

BN RUNNER

5:47 PM ET

January 10, 2012

Gaming is in the news

Stripes just posted an article about gaming and virtual training(who knew the Army had a Training Brain Operations Center?):

http://tinyurl.com/8845cr4

An even better article for debate would be an analysis of gaming and virtual training in the coming "Blended Training Model." We've talked about the increased emphasis on gaming and virtual training in place of live training briefly in other posts.

Peter has a point that we can gain some information through playing video games but I think we could do it quicker and easier through an LPD on an article or passage of a book(I realize its not an either/or scenario though) or through Tactical Decision Games/Exercises. I guess at the ripe old age of 31 I might be over the hill and missing the point of the article that younger soldiers will be more interested in the video games and theoretically absorb the information better through computer games rather than more tradition methods.

 

TBOCSIMS

2:03 AM ET

January 11, 2012

TBOC SIMS

If you're interested in seeing more about the Training Brain Operations Center SIMS Directorate and what we do with virtual training, check us out at
www.facebook.com/TBOCSIMS

"Training Brain Operations Center Systems Integration Modeling and Simulation (TBOC SIMS) is a US Army TRADOC G2 organization that transforms actual combat events into unclassified 3D visualizations and gaming products within 96 hours."

 

UBOAT53

6:09 PM ET

January 10, 2012

Recommendation

I figured I'd throw another video game name into the pile. The Total War series has so far been the standard in the gaming world both for complexity and stringent accuracy; tactical, strategic, and historical. The third game in the series, Rome, was actually used by the History channel to simulate battles in the ancient world for one of their programs.

 

PYORTOR

8:38 PM ET

January 10, 2012

Good point

And I'm somewhat surprised it was not listed. For educational purposes, the series is probably one of the better games to get some feel for history as well as for combined arms cooperation. It also reinforces the economic and political factors on conflict in a way that at least makes the gamer learn to pay attention to more than the merely operational aspects of conflict. It's a great tool for understanding societal dynamics and interconnections at a basic level. Although the one you mention (Rome) has some annoying inaccuracies that can be misleading, it is a stellar product that has been updated into a mod called "Europa Barbarorum." This mod is invaluable for students studying that period, and it was designed, I think, by the original TW Rome team.

 

HUNTER

8:58 PM ET

January 10, 2012

I'll just leave this here

CL 2203 Digital Game-Based Learning – Education through Simulations and Gaming

ELECTIVE DESCRIPTION

1. OBJECTIVES.

a. Understand and apply the principles of using gaming, simulations, and virtual environments to support experiential education.

b. As a strategic leader, understand when gaming and simulation methods meet experiential education training and education requirements.

c. Understand the process of acquiring or developing gaming and simulation product to satisfy training and education requirements.

d. Develop an awareness of and access to industry, government, and military leaders in the gaming and simulation community.

2. SCOPE. This course will provide:

a. An understanding of the principles and elements of experiential education.

b. An introduction to digital game-based learning, focusing on background, principles, benefits, development, acquisition, and implementation of digital game-based learning simulations and games in a military environment.

c. An opportunity to critically analyze the viability of using simulations and
gaming to support experiential training and education at all levels, throughout the military.

d. An opportunity for the student to acquire hands-on experience with several
simulations and games designed to support experiential training and education at all levels, throughout the military.

3. PREREQUISITE. Students must have access to Internet equipped computers for out of class work.

4. METHODOLOGY. Using a survey approach, the course will explore the fundamentals, applications, and current trends of digital game-based learning as it relates to experiential learning. Discussions will focus on the utility of digital game-based learning at the Army War College and throughout the Department of Defense to build a variety of skills from basic to strategic levels. Students will participate in several hands-on exercises with a variety of different games, simulations and virtual environments. Several notable speakers from the digital game-based learning community will provide insight and lead discussions on a variety of topics relating to the development and use of digital games to enhance the educational experience. One field trip is planned to Fort Indiantown Gap (FIG) to receive a briefing on and to participate in hands-on demonstrations relating to the integration of games with virtual and constructive simulations and mission command systems. Students will not be allowed to miss class periods for other field trips.

It's not the total syllabus, but enough to get the juices flowing.

 

WHISKEYPAPA

9:21 PM ET

January 10, 2012

Steelthrust

I got to umpire some games of 'Steelthrust" at Camp LeJeune, must have been 1984 (the real one).

The troops thought the game was really neat; the officers refused to abide by the rules.

Walt

 

MIKE D

2:33 AM ET

January 11, 2012

The Chairman Loves World of Warcraft

GEN Dempsey spoke at my career course class when he was the Chief of TRADOC about how much he admired massive multiplayer role playing games like World of Warcraft. He mentioned that he was very interested in developing these types of games to train officers in recreating scenarios, the example he used was the battle of Wanat.

 

TBOCSIMS

5:12 AM ET

January 11, 2012

Battle of Wanat

At TBOC SIMS, under TRADOC, we actually created the entire battle of Wanat in VBS2. We then produced a lessons learned video you can download at watch at milgaming.army.mil. We obviously couldn't put every lesson learned from the 15-6, but we covered the biggest factors.

 

DRIFTER83

3:02 PM ET

January 11, 2012

World of Warcraft and the CDC

There was a story going around that the CDC looked at what accidently happened in a World of Warcraft scenario and the how the spread of an epidemic works in a population

 

RABBIT

12:29 PM ET

January 11, 2012

I would have thought

That pushing little army men around a table would be more educational in terms of recreating historical scenarios? In my experience, historical wargaming grows organically out of the reenactment community and includes a lot of military history buffs who enjoy rendering these kinds of scenarios in excruciating detail. I'd be interested in hearing about anyone elses' experience where tabletop is concerned.

Of course, some compromises must always be made with a game in the interest of fun (dice rolling and other such abstractions).

 

BENSAWYER

1:08 PM ET

January 11, 2012

Civillian Efforts

While it's true that the efforts of the Serious Games Initiative at Woodrow have "petered out" that's not entirely indicative of the lack of civillian efforts. What actually happened is we moved into other areas of activity, namely health, and focused there quite a bit. We also took the work we were doing in organizing meetings and that became the Serious Games Summit which ran through last year at the Game Developers Conference. The Initiative also gave initial support and rise to the Games for Change efforts that continue to this day.

Since then a lot of civillian work has taken place and for those in the know health is as big if not bigger then what the military spends on games. Woodrow also released a new version of the civillian budget game "Budget Hero" that was done with American Public Media late in 2011.

So while we are in the midst of reviving the Initiative as it once stood - the people and activities behind it have been pretty active. We just have practiced benign neglect on the mothership.

That all being said (as I'll take the blame) I don't want it to lead to the thought that somehow the civillian side of the world has been ignoring games. State just ran a serious games conference last year (which we helped with), OSTP has been examining games across the federal gov't (http://www.informationweek.com/news/government/enterprise-apps/232200247), NIH has done several funding efforts, and CDC just did a review of work it's been doing across several portfolios.

It's very easy to focus on the military side because of A) the amount they do but also B) the amount it gets covered due to shows like i/itsec and some of the visibility of larger projects they fund but by no means do the facts actually indicate that "Civilian practitioners, however, have not embraced gaming as readily as the military" is as wide a gulf as people might think. While Peck's budgeting game is one effort of non-kinectic work, and perhaps IARPA's work on cognitive bias might also be, the vast majority of work by the DoD is not only kinetic focused in terms of warfare but it is also focused on kinetic forms of play too much as well. A point made here in another article by Michael Peck for Training Simulation Journal that should be cross referenced in your piece as well: http://www.tsjonline.com/story.php?F=8413836

 

STARBUCK

2:18 PM ET

January 11, 2012

Paxsims

Tom

If you like wargames and simulations, I'd highly recommend Dr. Rex Brynen's blog, "PaxSims". http//paxsims.wordpress.com

 

REX BRYNEN

6:26 PM ET

January 13, 2012

some caveats

...and I finally got around to commenting on Peter's piece (so much to do, so little time!):
http://paxsims.wordpress.com/2012/01/13/getting-serious-about-video-games-and-some-caveats/

 

PEARPANDAS

4:43 PM ET

January 11, 2012

I agree that video games have

I agree that video games have so many different opportunities for learning. The more historically accurate a game is, the more can be gained through playing it. I work at a school and for the last year our focus has been teaching through games. We have had some incredible successes and the kids don't even know they are learning!

 

_B_

7:46 PM ET

January 11, 2012

Amir Hekmati, just sentenced

Amir Hekmati, just sentenced to death in Iran, worked for an American video game company which may or may not have had links with OGA.

 

GOLD STAR FATHER

11:18 AM ET

January 12, 2012

Yo. _B_

Nobody's listening...
Its not the game of life anymore, its the life of the game.

 

LIEBER

10:01 PM ET

January 11, 2012

Arma 2

There are FPS' with utility. See Arma2 (based on VBS).

 

REYNARDNILSON

6:53 AM ET

February 9, 2012

Since then a lot of civillian

Since then a lot of civillian work has taken place and for those in the know health is as big if not bigger then what weddingtips the military spends on games. Woodrow also released a new version of the civillian budget game "Budget Hero" that was done with American Public Media late in 2011.

 

Thomas E. Ricks covered the U.S. military for the Washington Post from 2000 through 2008.

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