By Jim Gourley
Best Defense senior tactical shooter games reviewer

For those who don't have a video game system of some type in their houses or shop at a PX/BX, you might have missed the recent imbroglio between angry parents of service members in combat, the Army/Air Force Exchange Service, and video game developer Infinity Ward Studios. The point of contention is the newest incarnation of Infinity Ward's Modern Warfare game series, titled Black Ops, in which players can select the role of Taliban insurgents. Alerted to the implication that the option allowed players to notionally participate in the killing of U.S. soldiers, AAFES recently decided not to sell the game at its stores. Giving way to additional pressure from activists, Infinity Ward announced just prior to the game's release that it would drop the 'Taliban' designation from the enemy and re-dub them 'insurgents.' The rationale given by the game's executive producer Greg Goodrich was that "because the heartbeat of Medal of Honor has always resided in the reverence for American and Allied soldiers, we have decided to rename the opposing team in Medal of Honor multiplayer from Taliban to Opposing Force." It seems the Armed Forces and respect for the dead prevailed. Now if only the Armed Forces themselves could show the same respect.

It's a running gag in the "gamer" community that there are exactly five things you can shoot on sight in a video game and maintain a clear conscience; aliens, robots, zombies, Nazis, and terrorists. There's much truth in humor. While there have been radical departures from that convention such as Rockstar Games' Grand Theft Auto series, which declared open season on just about every level of law enforcement authority imaginable, such entries have been lambasted as much as lauded for their novelty. Successful franchises such as Halo and Doom shy from rocking the boat, endeavoring instead to have a nice, uncontroversial game where people can kill everything in sight. Even Black Ops double-dips on the principle, offering four optional "zombie levels" in case you get tired of shooting terrorists.

Still, the convention itself isn't without problems. 2008's Resident Evil 5 ran into opposition because it changed the location of the gameplay from Western civilization to Africa. Protests and polemic ensued shortly after players remarked that the game's white protagonists ran all over the place killing predominantly black zombies. No one bats an eye at games like Delta Force or Bad Company, though, in which the "terrorists" and "insurgents" are of homogenously Middle Eastern descent. These games are available in bulk at any AAFES location. Nor does anyone debate the racial distribution in shooters set in World War II. Arab, German and Japanese players have yet to log complaints about games in which their ethnicity or nationality binds them to the role of vanquished while Americans recoil from a game that provided the option to walk a mile in the enemy's shoes.

All of this debate is part and parcel of a larger problem. The U.S. video game industry created a money making monster when it introduced the first-person shooter genre with 1992's Wolfenstein 3D. But in its drive to satisfy gamers eager for an ever more realistic combat experience, the monster has evolved into something society isn't altogether comfortable with. A ten-minute viewing of any of the thousands of videos made by Modern Warfare players on YouTube gives you an idea of just how vividly realistic the experience is ("live feed" from AC-130 s and UAVs is flawless in its replication), and consequently an understanding of why particular groups become so upset by the visual. The cultural context goes much deeper, though.

The U.S. Army has made great use of Lt. Col. (ret) David Grossman's studies on the conduct of violent operations, and much of the current psychological "resiliency training" used by the Army is based on the principles Grossman set forth in his lecture series "The Bullet Proof Mind." Ironically, the Army ignored Grossman's warnings about overdoing it when they developed America's Army, a video game meant to work as a recruiting tool. In multiple essays on his website, Killology, Grossman reviews volumes of research indicating the deleterious effects violent games like Black Ops and America's Army have on the minds of their young players. Hoping the game would at least give a few prospective recruits a taste of Army life in a way they'd relate to, the Army got a crash course in the potency of the FPS genre when the game went viral. Within two years, it was a top selling game at retail stores for every platform from Apple to Xbox. Despite the Army's vastly superior introduction of non-violent soldier skill training and an 'honor system,' Grossman still holds that the repeated act of simulating shooting another individual is exactly the kind of operant conditioning that makes people dangerously predisposed to the kind of misconduct we see coming from Afghanistan's "Rogue Platoon."

Now in its third evolution, America's Army is played on every platform imaginable, pitting U.S. soldier avatars against insurgents and terrorists in conflicts across the world. To keep up with this realism, the preponderance of insurgents wear the characteristic garb of Iraqi fighters. However, for all its insistence that it strives to provide the most realistic Army experience possible, the game eschews stickier propositions like Special Operations incursions into Somalia and ambushes in markets crowded by civilians. The game developers avoided the issue of opposing force identification through a digital sleight of hand. Players aren't given the option to choose "insurgent." Everyone plays the good guy, and the game simply paints the world red or blue based on your perspective. To your teammates, you look like Specialist Jones in standard issue ACUs. To your opponents, you look like an Arab with a ski mask and shemagh. To be fair, players who complete "Special Forces training" can adopt the role of an allied Iraqi fighter. So not all Iraqis are bad, it's just that the good ones are specially selected and trained.

It seems then that the trend of how we define the threshold isn't so much by who dies, but by who does the killing. When everyone is a soldier in America's Army, the obvious conclusion is that only soldiers ever get killed, but apparently the Army is okay with this. Nor does it stir our sensibilities that the killing is done by opponents that are presumably al Qaeda or Mahdi Army. In America's Army, the identification is implied. It can only be assumed then that Infinity Ward's crime was in explicitly naming the killers, making the context for their actions as realistic as the graphics, and then giving us the opportunity to act as our own enemies.

If that's the case, AAFES needs to take a hard look at its inventory again. On the shelves it will find Delta Force: Blackhawk Down. The title says it all -- the game is a direct recreation of the Battle of Mogadishu. The game's storyline follows Mark Bowden's script, allows you to play as actual members of Task Force Ranger in their desperate attempts to save their comrades, and features a host of opponents of exclusively Somali ethnicity. Minus the graphics, it's decidedly more realistic than Black Ops. As a personal aside, a friend once asked me to download the Delta Force game and play on his team. Knowing the game's background and dealing with issues I've already referred to here, I couldn't bring myself to do it. On the other side of the coin, I watched my troops in Iraq play Grand Theft Auto constantly during their free time, even on days we ran convoy escorts through Mosul. They used a game simulating swapping paint and threatening motorists with assault rifles as a way to unwind from a hard day of swapping paint and threatening motorists with assault rifles. Those are anecdotes, but if you know more than one soldier that's been overseas, you probably know a soldier that took a video game system with them.

So if AAFES finally decided that there is a line that must not be crossed and that now is the time to draw it, the organization is left with the problematic revelation that they've been on the wrong side of it for at least a decade. The question now is how to resolve their moral stand with a history of fence-sitting. Gaming industry commentators and Time magazine's "very influential people" Jerry Holkins and Mike Krahulik probably best tackled the subject in their online comic strip. Ultimately, the issue isn't about who kills who, but the fact that people are killing in frighteningly realistic ways in the digital domain. The technology is already at hand such that game developers must decide just how much realism and violence go into a game. As the aforementioned demonstrations show, society doesn't always agree with them. As the graphics and context push the envelope further, the lines between the digital and real worlds may become so blurred that people question the implications of killing, zombie or no, and that the genre has gone so far that it's really not a game anymore. 

wikimedia.org

 

JPWREL

4:34 PM ET

October 15, 2010

Any parent that let’s his

Any parent that let’s his kids sit around the house and play this inane video game crap should have their muddled heads examined. Get the kids a soccer ball and send them out doors to get some exercise and fresh air. No, playing cowboys and Indian’s is not the same. The kids are moving around, interacting with other kids and using their imaginations as well as their legs.

 

HEEROYUY

7:39 PM ET

October 15, 2010

Some of us

... are part of the 1stGen of gamers were raised doing both. Both.

My sister is part of the group of people who look at this as an "either or" issue, as if your kids can't possibly be physically active if they know how to play video games. And, often these folks have never sat down and played any of these games, but somehow they can tell the rest of us how bad it is to do so. You can raise an (gasp!) athlete (or someone who is just physically active) ... who is also a gamer ... oh, and who might also play the piano, too (or whatever else you want to expose to your kid). Imagine that.

BTW, if you actually sit down and play something like "Lego Star Wars," or "Lego Harry Potter," you'll realize how fun it is to sit with your child, playing along with them as they try to figure out, or ummm problem solve (who knew?) their way out of certain scenarios . There are some parts of the game where both people have to assist each other or you can't advance. You know, muddled-headed concepts like helping each other and problem solving... Co-operative play is a good thing, and a great way to bond ... and yep, we go kick a soccer ball afterwards, among other things. We have three...

That's like the types who seem so proud and just can't wait (without any prompting) to tell the rest of us that "Television is bad. I don't let my kids watch television." As if someone from GTA is holding a gun to their head forcing their kids to watch "The Wives of Orange County," as if "The Biggest Loser" is the only show on television. As if shows like "Nature," "Sid the Science Kid," and "Curiosity Quest" don't exist.

Not every parent is going to do the right thing, and I know many who don't - they can't even keep their own crap in order ... but it always wrinkles me when folks simplify things to, "Me Tarzan, you Jane, video games bad, soccer ball good, ugh, ugh, no more talk."

 

STARBUCK

4:49 PM ET

October 15, 2010

I can't wait for the PX to

I can't wait for the PX to sell Civilization V.

I'll play the British, and crush the American Rebellion under my jackboot. Long live the King!

 

MKV

5:02 PM ET

October 15, 2010

Oy

Few things:

Call of Duty: Black Ops is made by Treyarch, not Infinity Ward. Both are studios within Activision. Black Ops is not part of the Modern Warfare moniker, either, it's set in the Cold War.

The game that featured the Taliban as an opposing force was Medal of Honor, not Call of Duty. Medal of Honor is made by Electronic Arts.

 

DB670

5:15 PM ET

October 15, 2010

Just thought exactly the same

Just thought exactly the same thing, but you beat me to posting it in the time it took to register. A bit odd that it starts talking about Call of Duty and sources that story with a quote clearly about Medal of Honor..

 

STARKS

5:19 PM ET

October 15, 2010

Thank you for pointing this

Thank you for pointing this out!

The article even quotes Goodrich talking about the "heartbeat of Medal of Honor"! You posted this as I was trying to register :)

 

JIM GOURLEY

5:44 PM ET

October 15, 2010

Embarrassing Whoops

Apologies for the mistake. I'd caught that myself when editing, but apparently the change didn't get saved in the version I e-mailed to Mr. Ricks.

My only intended mention of the Modern Warfare series was the videos posted on YouTube. The issue at hand is AAFES' handling of the Medal of Honor game.

 

GOLD STAR FATHER

5:29 PM ET

October 15, 2010

Ditto JPWREL

I spent quite a bit of effort on other forums, sometimes under my GSF moniker other times with my real name, fighting the whole concept of these games. I received ALOT of vile feedback from game addicts who never attempted to understand the hurt that video games that "kill" US troops are not games at all.
My main complaint, along with others in my situation, was the too ultra reality aspect especially when the game "Fallujah" was to be introduced. I went strongly against my Marine bretheren--Fallujah battle veterans who colluded with the manufacturer when it was revealed that either real Marine KIA's were part of the game or the circumstances of their death. I can assure any player that when a Marine dies, there is no real life end of game, reboot, and play again. The hurt that some gold star families felt that the manufacturer was to use their son's death in some type of "entertainment" was beyond conception. I have seen others play these video games--"others" being pre-pubesecent kids--who can only fantasize that war equates to glory. How many times have I read that PFC or LCpl Smuckatelli was only in 6th grade when 9/11/01 occurred and "he always wanted to be a Marine" and now he is but another name on a KIA list. Far too many times.
Please, give your kids soccer balls for Christmas.

 

HEEROYUY

7:49 PM ET

October 15, 2010

Soccer balls

... a calligraphy set, a hula hoop, and Wii Sports.

 

GOLD STAR FATHER

8:53 PM ET

October 15, 2010

Sorry to Muck Up Your Blog Tom

It seems that the "pry it from my cold dead hands" crew has followed me here.

 

HUNTER

7:18 PM ET

October 15, 2010

Great post

Very well researched. I am a big fan of Grossman and agree that these games aren't for kids.

That said, I think adults should be free to play what they want. I don't think AAFES made a good call on restricting this game. Whatever, seems resolved now.

I watched my soldiers in MWR nightly playing Call of Duty - I only embarassed myself once or twice by trying to play (and only upon their insistent invitation). I'd kick their ass with an Atari 2600 controller, or even a mouse and WASD, but those Playstation controllers are beyond my digital management capabilities. I thought morosely that they don't even get away from the war when they are trying to get away from the war...but I am also thankful that they fired far more rounds on the screen than they ever did on the roads of Iraq.

I don't want to raise GSFs ire again, but I was glad he brought up the Fallujah game. My question has to be though, what makes Black Hawk Down ok and Fallujah not? The distance of time? The relevance of the number and type of casualties? Just seems a bit arbitrary. I know that many families were upset by the Fallujah game, but others were supportive and even quite a few of the developers were Vets. Where is that thin line between honoring some one and capitalizing upon their misfortune...I bet there's some Chilean miners about to find out.

I don't know the answers on this one, I'll get right back to you after I come back from the movies...gonna see "I Spit on Your Grave."

(P.S. I am not actually going to see that movie, I was trying to prove the point that lots of our entertainment is really sick these days. I will admit I have seen most of the original version of that movie, but I ain't proud of it)

 

GOLD STAR FATHER

7:57 PM ET

October 15, 2010

Hunter

Its time we had that beer.

 

JIM GOURLEY

10:06 PM ET

October 15, 2010

Glad to See the Point Wasn't Lost

I made a typ-o regarding the name on the box. I'm glad to see the message regarding the contents wasn't dismissed as a consequence.

I would like to point out that games have been shown to produce positive outcomes, and that not every game is evil. Despite the popularity of the FPS genre (70 million people logged 6,000 years worth of playing time in the first week of the new Halo game's release alone), more people still play "bored" games like mah jong, bejewled, tetris and luxor. These can actually promote intelligence like a crossword or sudoku.

I think one of the most successful educational games ever has to be Oregon Trail. I knew what dysentery and whooping cough were by the time I was six thanks to that game. I also came away with the mindset that the exploration of America was not some happy affair with Laura Ingalls Wilder running down a flowery hill to the new family homestead. People died going West, often in horrific ways. The game provided a historical context of 1800's hardship. It was a valuable context to have when I was a PL in 2003 in Iraq and a guy told me his daughter had just died of dysentery. "Oh," I thought. "So we're kind of on THAT level here." Literally and figuratively, it put me a little ahead of the game.

That's the core of the writing-- what is the context here? If we're angry that "Taliban" kill Soldiers in a game, why are we not angry when they're generic terrorists? Why is it that eight troops dying in a helicopter crash is a tragedy, but you have to kill a hundred guys in a game to unlock an achievement? For that matter, why are game makers calling something like killing one hundred people an achievement in the first place?

For those making the "soccer ball" argument for a more active lifestyle, consider your opinion on a paint ball instead. Just because the kid has to run through a grassy field and sweat to play, does that make things better? I don't know the answer to that question.

There's no putting the demons back in the box. The question now is how we live with them. I don't believe that every game player will be turned into a murderer or terrorist by a round of either Medal of Honor or Call of Duty, but if there is a line to be drawn, it should be drawn clearly. AAFES doesn't seem to abide by its own standard all the time.

 

VANIR

11:48 PM ET

October 15, 2010

Food For Thought

"I don't believe that every game player will be turned into a murderer or terrorist by a round of either Medal of Honor or Call of Duty,"

I don't believe any of them will be.

US Murder Rate per 100,000 in 1992, the year Wolfenstein 3D was released:

9.3

US Murder Rate per 100,000 in 2009:

5.0

 

CEOUNICOM

11:53 PM ET

October 15, 2010

Very interesting post...

I'm not sure I share all the same concerns about "video games messing with people's heads", but I think the piece here is thought provoking and well written. Definitely a more insightful read than most that take on this topic. No disrespect to JPWREL, but your response is the more run-of-the-mill view... "kids should be outside running around!"; I don't disagree, but it fails to examine the specific relationship people have between games and 'real life', which this piece attempts to do...on top of the amusing analysis of the social dynamics of "OpFor" sensitivities. (I recall Far Cry 2 catching heat for being an African-shoot-em-up as well...)

There have been studies (no I dont have any citations off the top of my head) showing that people who play lots of 'violent video games' are no more violent than the average, and are in fact more likely to be emotionally stable than kids that never play them. Some of these speculated that the 'fantasy' element of violence actually helps dissipate the impulse for violence, as opposed to reinforcing/feeding it or inuring people, desensitizing people to violence. However, I generally think most studies like this are 90% bullshit anyway...but I thought the idea kind of interesting.

Increasingly there are games that allow people (or even encourage) to "choose" whether to be a good-guy or a amoral killing machine (Fallout 3 comes to mind)... and provide different outcomes for each path chosen. In Fallout you can actually choose to nuke an entire innocent village... enslave children...Murder anyone for any reason and loot their corpse, etc. etc. Do I think the game 'encourages' amoral behavior, or has a deleterious effect on people's psyches? Not really. But its interesting to note that games increasingly provide the *option* to do bad things and witness their consequences, unlike, say, America's Army, where an American Soldier can do no wrong. I think its possible that the sanitized version of reality, where the world is divided between Perfect Soldiers and the Universal Hajji, is potentially more dangerous. If 'Evil' is stripped out of the choice matrix, then you're never put in a position to actually choose to be Good.

I wonder if 'choose your own adventure' books harmed me as a child... :)

 

IAN K

11:55 PM ET

October 15, 2010

The problem with this debate

is that it treats video games as something special - which they are - and which they are not.

To be sure, there are problems with video games: most critically that they create a (possibly addictive) way to escape from reality, and that the realistic violence in them may desensitize users to real violence. But what makes videogames different from other forms of entertainment, and dare I say art?

Noted movie critic Roger Ebert has argued that videogames cannot be considered art because they are interactive and malleable. However, I disagree; even the act of watching a movie or reading a book is interactive, and different people will experience the same book or movie differently at different times. In any case, Ebert has given up the argument, not because his opinion has changed, but because he confesses he doesn't have much experience with videogames, and has no wish to obtain more (http://blogs.suntimes.com/ebert/2010/07/okay_kids_play_on_my_lawn.html).

So, again, what makes videogames different? Is there really any difference between an extreme bibliophile who shuns other people and a 30-something playing games in his parents' basement? As others have pointed out, games can be social experiences, and perhaps they can even teach the same concepts of teamwork and leadership as sports:
http://www.escapistmagazine.com/articles/view/issues/issue_270/8060-The-12-Year-Old-English-Kid-Who-Carried-Us-to-Victory

Graphic violence is ever present in media, and always has been; consider the Illiad's stomach-turning death scenes that make the standard FPS red mist look tame in comparison. And yet realistic depictions of the brutality of combat have always met with acclaim from soldiers, from the Illiad to Saving Private Ryan.

And this is why the criticism of 6 Days in Fallujah irritates me so much. We've all seen American soldiers' deaths in media, including ones based on real people. And every gamer has probably shot a few 'good guys' playing glorified versions of real conflicts (such as in the new Medal of Honor and the Modern Warfare games). The makers of 6DiF, to my understanding, were trying to truly represent the complexities and dangers of combat, such as the difficulty of avoiding civilian casualties. It may not have been perfect, but at least it was an attempt to be part of the solution, and not the problem. Videogames are a big part of how young people relate to the world, and ignoring that and saying that tough issues shouldn't be addressed in them isn't doing anyone any good.

 

JIM GOURLEY

9:22 AM ET

October 16, 2010

Not Special, But Specialized Perhaps

I agree that video games are a greater part of an entertainment industry that has endeavored to produce more vivid and 'realistic' visuals of brutality over the years. It's interesting that point is made after someone mentioned Ebert's commentary on games-as-art. It was just recently that the powers-that-be at AAFES theaters decided not to run the new movie about Pat Tillman's death. That decision seemed to be more economic than anything else, but it ruffled a few feathers.

With regard to murder rates declining since the introduction of the genre, I stand on Grossman's research. Keep in mind that for most of his professional career the man worked on figuring out ways to make people better able to overcome the human instinct to avoid killing. If he believes video games are a good tool for accomplishing that, I think we should listen. The point is that, while a gamer doesn't go out and immediately commit the act, research indicates that very specific regions of the brain are desensitized to displays of violence. The moral centers become numb to it, while the mid-brain is encouraged to associate the visuals with a "rush." The same can be done with movies, but it's the contention of researchers that the player's active participation in the violence makes the game a more potent stimulus.

I think the 'Saving Private Ryan' comparison is off the mark. Again, the point of things is context. The end sequences of either that movie or 'Black Hawk Down' paint the tone of those films eloquently. They're not meant to be John Wayne features where the hero runs around vanquishing an evil empire. They show the human horror of combat through the infantryman's eyes.

That's the fundamental challenge FPS games face. They can't make the enemy human or engage the audience on a level that shows the moral or spiritual pain of the protagonist, because the game makes YOU the protagonist (hence the "first person" element) and the enemy has to be a loathsome thing. You can't invoke a moral context that shows the repercussions of killing, because then killing wouldn't be fun, and the game is all about killing. Who wants to play a game that's depressing?

Lots of games are based on movies. You won't see any based on 'Hotel Rwanda' or 'Marley and Me.'

And this is the crux of the issue for AAFES. They've attempted to play a shell game with only two shells, so they pulled a fig leaf to substitute for the third shell and forgotten what the fig leaf was being used for in the first place. To wit- "Here is our virtual urban combat trainer, which our soldiers use to practice kicking in doors and raiding houses so that they may be more effective in the prosecution of violence. Here is America's Army, an educational game that shows youth what the Army life is all about and gives them a more informed decision about whether enlisting is for them. But over here is Medal of Honor, a detestable game in which people can brutally kill soldiers, thus conditioning people to be more okay with a set of behavior that we're not really comfortable with."

The problem is that they're all the same thing.

 

HUNTER

11:37 AM ET

October 16, 2010

Call a spade a spade

The Army and Marine Corps have specifically used FPSs to train soldiers to shoot, move and communicate better. Marine Corps pioneered the Marine version of Doom. the Army now uses VBS2 - which IIRC is a port of Operation Flashpoint. We've used simulators like UCOFT, AGTS, SIMNET and CCTT in order to improve "switchology", target acquisition, engagement skills, and so on.

No doubt there are repercussions to providing that level of fidelity to a kid, desensitizes them and trains them. The Carneal [sp?] kid in Paducah KY is one of Grossman's best examples. Never picked up a handgun for real until the day he went on his high school rage, but ended up getting an extraordinary number of headshots during his killing spree that even the police admitted would be hard for them to replicate. All his training came from a FPS (Doom I think).

My point is that FPSs can be used for good or ill, but they are definitely training devices that should be more closely managed by parents.

I think computer games as a whole are neither good or bad in moderation. I am shocked that my 4.5 yr old has been able to mouse around and manage a computer for about 2 years now. But as in any case, moderation and adult supervision are key requirements.

 

TYRTAIOS

2:00 PM ET

October 16, 2010

Thanks for sharing Jim

Thanks for sharing Jim, you've tweaked my curiosity and we'll be setting-up a video game package - who says you can't teach an old dog a new trick?

However, something else caught my attention and that was your 2nd time around reference on this blog to the Oregon Trail which must have made an early impact?

Allow me to offer you a little known, but accessible, B/W French lingo no subtitles, movie based on Pierre Schoendoerffer's novel: La 317 the. Section, a.k.a, The 317 Platoon.

It may fit the Oregon Trail model neatly as you follow the platoon's retreat during the last days of the French occupation in Viet-Nam, focusing on a career soldier and the commanding young lieutenant as they make their way through ambushes, betrayals, rain, jungle, disease, pain, and relentless fatigue toward annihilation.

Merci pour partageant notre experience. : )

 

JIM GOURLEY

9:45 PM ET

October 16, 2010

"On the Trail"

I heard many a former Drill Sergeant talk about his time "on the trail." It seems some of my most "basic" training came from that game, and the original comment was part of what led me to write this essay. Like they say, everything I ever needed to know about counter-insugency, I learned negotiating time-share agreements for the prime real estate in the Kindergarten sandbox. At least I think that's what they say.

Another interesting lesson from that tender age. Oregon Trail did have its own version of a shooting game. You often had to stop and hunt for food. You moved your little 8-bit man around the screen and pressed the space bar to shoot bison, deer, rabbits, and squirrels. However, as much of a crack shot as you might be, your little man was always limited in the amount of food he could carry back to the wagon. A 500-pound bison gave you 400 pounds of food. Multiple hunting trips also cost you class time in getting to Oregon, and the mega-exciting level where you navigate your raft down the river to the new homestead.

So what did I learn from all that?

Bullets cost money. If you kill a buffalo, stop shooting. It's pointless to kill for no good reason. Also, you're not here to depopulate the area. Accomplish your objectives, break contact, and continue mission. In that regard, I got more realism from those 8-bit graphics than the theater-quality stuff rolling out today.

Still, there are games that have served a greater good. The CDC has studied "contagious spells" in the "World of Warcraft" game to model the spread of pandemics. "EVE," another multiplayer online game that revolves around an intergalactic economy, has been studied as a model of an emergent economy. It's actually become such a complex hierarchy that it has its own government consisting of players in the game actually hold a physical meeting each year in Iceland. For that matter, if you're worried about Chinese influence on economies, look up a little phenomenon called "gold farming," and consider the fact that there are companies in China with hundreds of employees whose job it is to mine gold in the game so that they can sell it on E-Bay. This is perhaps the best example of how realistic games are becoming-- you can make real money from the accumulation of fake money.

You can't do that with Monopoly.

Again, it's all about context, and perhaps I should have mentioned Tom Clancy's "Rainbow Six" games from the start. Based on his novel about the counter-terrorist group, the games in that series frequently feature a very realistic approach-- lots of pre-mission planning, an emphasis on achieving the objective without alerting the enemy to your presence, and plenty of innocent civilians. You can't necessarily win missions in those games by killing all the bad guys, but you almost instantly lose by shooting the wrong people. Perhaps the next game in any series might want to consider the sub-title "Courageous Restraint."

 

SOLDIERSDIARY

6:42 PM ET

October 17, 2010

obscure

up up down down left right left right B A Select Start...and on that note, does anyone have the code to go direct to Mike Tyson?

 

MARYLANDMICK

1:23 PM ET

October 19, 2010

Oh baby, do I!

007 373 5963!

I will forever remember that epic moment in my gaming history.

 

MALICEIT

12:18 AM ET

October 18, 2010

RE:

How exactly does video games promote/show/create/assume the violence against the US personnel ? After all pile of bullshit like "oh he looks like my son who was KIA" and "AMG, they shouldn't be allowed to play as taliban" creates a simple and very intriguing question: Do you realize that its pile of pixels shooting pixels at pixels and killing pixels ? When operators of UAV drones kill real humans and stare at same pixels no one jumps up and yells: "they shouldnt play UAV video games !!!". If you want to scream of morality of shooting pixels you might as well start yelling at CIA. Also on realism of video games: most of video games you play as 1 to 4 person squad against 200 enemies, and then try to go ahead and replicate that in real life.

 

SLINKYSIX

9:02 AM ET

October 18, 2010

Misconceptions

In my opinion, the fundamental issue is never the content of these games, but the perception of games period. There are a LOT of people, especially those older than my generation, whose mental image of a video game is Super Mario Bros, hopping around on big red squares stomping on turtles. In short, kids stuff. But the reality is the generation that grew up playing those games are now in their mid-twenties (ie, ME), and because we have grown with this form of entertainment, have changed it. In short, video games are no longer simply for kids; for us, they are a legitimate, alternative source of entertainment to television or cinema. And it seems like a lot of people, from senators to clueless parents, can't get this through their $*!&ing heads. Call of Duty: Modern Warfare 2 and Medal of Honor, and the upcoming COD: Black Ops, are all rated "M." That stands for "MATURE" and says right on the box that it's intended audience is ages 17 and above. On the back it says something akin to "contains realistic violence, blood, gore, profanity." In short, equivalent to an R-rated film. Playing Modern Warfare 2's campaign is essentially like playing an interactive version of The Rock; the new Medal of Honor is closer to Black Hawk Down (finished the campaign this past weekend). They are not intended for 8-year olds, but for 25-year olds who grew up watching films like The Rock and Red Dawn, will get all of the references to those movies thrown into the games (one of the levels in MW2 is literally titles "WOLVERINES!" and features Rangers defending a Burger King in northern VA from an invading Russian force), and will then go online to trash talk and shoot their buddies in the face in what is essentially digital paintball. Every time I get on Xbox Live and hear some squeaky ten-year old's voice through the headset, I get angry and upset because it means somewhere, some parent is either too lazy or too stupid to read a label or take the time to actually educate themselves and raise their damn kids. I play these games regularly, but that doesn't mean I think they're suitable for my little cousins.

The next issue I am going to get on my soapbox about is the whole "video games warp your mind" idea, or that playing violent games will turn you into a psychopath or some how give you expert marksmanship skills in real life. Yeah, no. Took me weeks of drilling to get my breathing and trigger pull under control to shoot EXPERT consistently with my M4, and I've been playing FPS since Wolfenstein 3D (seriously, name a game and I've probably played it). Anyone claiming that the motor skills of moving a mouse or joystick and the motor skills of moving a real-life carbine are similar is an idiot and has no idea of what they speak.

Regarding AAFES, they're just being stupid from ignorance. Some idiot somewhere in the company doesn't play or understand video games, much less online arenas, and has made a call based on that misunderstanding. Whatever, less revenue for them.

Finally, rational human beings can tell the difference between entertainment and reality, regardless of the medium. Just as I know The Rock doesn't accurately reflect SOCOM, I know that my upcoming deployment isn't going to be anything like Medal of Honor. So do all the other people I know that play these games. The few instances where people can't separate reality from the digital are the result of genetic, psychological issues on the part of the user, not the game itself. Not everyone that drinks a beer will become an alcoholic. Not everyone that plays Doom will shoot up their classmates or coworkers.

Apologies if I stepped on anyone's toes, but there's a lot of BS and misinformation out there, and it annoys the spit out of me.

Here endeth the rant.

 

GOLD STAR FATHER

1:09 PM ET

October 18, 2010

Piles of Pixels

and the cremated remains of my son is just a jar of dirt.
I'm actually very glad that you just do not understand. You and your children live. Go ahead and play your games. Have fun.

 

JIM GOURLEY

8:26 PM ET

October 18, 2010

Misconceptions 2

The arguments above are a great demonstration of how the "hardcore gamer" crowd does themselves a disservice by not embracing the debate. They want to simply dismiss a significant volume of research by experts in the fields of study instead of participate as equal brokers.

As I stated earlier, LTC Grossman spent the preponderance of his days researching how we make people better killers. He's interviewed thousands of law enforcement, military, and victimized individuals about their experiences with violent conflict, usually with firearms-- all with the intent of cracking the code to get people to shoot. If he was still in that line of work, he would be on the other side of the line, instructing the Army to make the games MORE realistic.

Here we get into the "M" rating on the games. Again, that's a fig leaf that falls easily. Consider it-- if the "M" rating meant that only adults (and thus, by and large, soldiers) would play the game, then wouldn't AAFES assume that those adults would be able to make rational decisions and reach healthy conclusions regarding the game's content? If so, what threat could the game possibly pose?

This is the point. Even AAFES itself doesn't have faith that its store managers and clerks will maintain enough control to prevent children from buying the game. Again, they've drawn a line before making sure they'd wind up on the right side of it. This is the argument the gamers should be making-- not trying to hide behind the same fig leaf.

The pixel argument falls apart easily, as well. If it's just pixels, and the game's real purpose is to improve hand-eye coordination, then why aren't we playing some new version of 'Duck Hunt', that game that was on the flip side of the original Mario Brothers? Why did games become so much bloodier, realistic, and graphic? Why does the game industry nearly outspend the movie industry these days to make the game so immersive? Does a game need to be this way?

I don't know the answer to that. I don't have a problem with forms of entertainment meant for adults, but don't insult my intelligence by saying a letter stamped on the game is the shield that will protect society.

Again, the above arguments aren't really effective defenses of game makers regarding the issues at hand. But that misses the original intent of the essay to begin with-- which was to call AAFES decision into question. Regardless of how much some would like to deny it, there are very real moral implications to these issues. That point can be demonstrated by the arguments themselves-- isn't there something just a little bit odd about a person who will admit to playing "every FPS out there" and yet categorically rejects the idea that it's not at least a little screwed up to think there's nothing wrong with that much simulated killing?

We wouldn't make a game that awards points for running around Rome as a Visigoth and raping women or driving a truck from house to house in 1960's Mississippi and hanging black people from trees. Those games would be horrible and cruel things.

So why is it okay to make a game where you kill, and kill, and kill? If killing is worse than rape or racism, why is it an appropriate objective in games?

 

IAN K

10:34 PM ET

October 18, 2010

A couple more thoughts

Jim Gourley,

I have not read Dave Grossman's work (aside from a pretty kick-ass SF novel he co-wrote), but my understanding is that most academics who research the issue of media violence do not consider a causal link connecting it to real world violence - in other words they see Grossman's work as unsubstantiated. This doesn't mean he's right or wrong, but just saying "Dave Grossman said it so it must be true" doesn't really help your case. (This article on his website quotes a researcher basically saying as much:http://www.killology.com/chicagotribune.htm)

You said that no video game has equaled the accomplishment of Saving Private Ryan or Black Hawk Down, and from my limited gaming experience I would have to agree. But I think that is more indicative of the youth of video games as a potential art form, than an indictment that they can never reach those levels. Some games have tried to make the act of killing more meaningful (Such as Bioshock with it's Little Sister dilemma). Again, this brings me back to 6 Days in Fallujah - the one developer that tries to make a game that will really foster some understanding of the conflict is the one that gets slammed by veterans' families, and ultimately doesn't come out, while glorified, sanitized versions of real conflicts are released by the dozens.

"Who wants to play a game that's depressing?" Plenty of games try to get an emotional reaction from players by killing off well-liked characters. I don't know that I've seen it done in a manner I would consider really effective, but designers keep trying, so the appeal is there. I don't know why, it isn't like anybody reads books that are depressing or watches movies that are depressing - oh wait.

"Isn't there something just a little bit odd about a person who will admit to playing "every FPS out there" and yet categorically rejects the idea that it's not at least a little screwed up to think there's nothing wrong with that much simulated killing?"
Perhaps, but how is this different from the guy whose watched "Every action movie ever made"? I'm not opposed to laws that would restrict the availability of mature entertainment to minors - just the opposite, in fact - but I don't think video games entirely deserve the rap they've gotten. There's probably a difference between pushing a mouse button and seeing an enemy die immediately as opposed to pushing play on the DVD player and waiting to see a bunch of people get killed, but it's one of degree and not form.

Why does all this matter? Because one day I think we will have a Clockwork Orange or a Saving Private Ryan of videogames, that features graphic content in a way meant to provoke thought and not for merely for visceral entertainment, and I hope people will see it for what it is when it arrives.

 

SOLDIERSDIARY

9:23 PM ET

October 18, 2010

what they did for us

good thing we did not have video games in our day, we could have been really violent

regards,
Stalin, Hitler, Pol Pot

 

JIM GOURLEY

10:07 PM ET

October 18, 2010

As C -> 27

P = 1

Godwin's Law holds.

 

SOLDIERSDIARY

4:38 AM ET

October 19, 2010

godwin

ok, I was not trying to move the discussion to Nazis, just making the sarcastic remark that video games do not lead topeople killing people in the real world

 

HUNTER

10:56 AM ET

October 19, 2010

15 people in Columbine

...might be willing to disagree.

Hate to cite Wiki but here's a link, look for the section on Video Games: http://en.wikipedia.org/wiki/Columbine_High_School_massacre

Note, the jury remains out on the effects of video games on this case. However there have been lots of studies mentioned by Grossman in his work supportive of his conclusions. (Note: To whoever called out a link earlier...killology is Grossman's own site).

I ain't no bleeding heart on this matter. I have played a number of FPS as an adult and most recently played and completed Bioshock. As another poster highlighted Bioshock is a very artistic story with lots of levels of morality play, it is also extremely violent and scary and has some imagery that could keep you up at night. Indeed the makers of Bioshock have a history of creating ghostly scary environs that can seriously screw with your head (System Shock 1 and 2). Play em with the lights off, I dare you. I've also played Half-life (finished) and Half-life 2 (didn't finish). These FPSs are noted as really the pinnacle of the medium. They have all the nasty fighting and violence but they are wrapped in tight stories that engage and draw one in.

All that said, I wouldn't let my kid play any of these games until they were well into their teens and I was confident of their mental ability. Certainly Harris and Klebold were troubled kids. Michael Carneal was also troubled. But all of them were desensitized to violence by the games they played, and they weren't prepared to deal with the consequences of their later actions.

I make no sweeping judgments that these types of games should be banned, nor do I think they will make a marksman of a person (although the Army and Marine Corps who both rely heavily on simulations based on these FPSs may disagree). But they do desensitize. In the end a M rated game should be treated like an R rated movie and access be determined thusly.

Back on topic, AAFES flubbed this ballgame, making a decision for their consumers that didn't make sense. Maybe their advocacy is what forced the game developer to whitewash the terminology from Taliban to OPFOR...the point is really moot. I'm with Jim on all his internal logic about AAFES mistake.

 

MARYLANDMICK

1:21 PM ET

October 19, 2010

Wow, FP.

I'm surprised and disappointed, guys. I know that your magazine tends to take certain stances and slants on issues, but I can, most of the time, at least rely on the fact that you've properly researched your articles. This is slapdash. Either your fact checkers have no idea what the article is about (or didn't check, or didn't actually read the article), or you are resorting to the "oh, it's not our work, we're just giving it a forum" level of laziness that I reserve only for run-of-the-mill blogs. Come on, Foreign Policy, you're better than this.

Hell, I'll copy edit your next videogame related piece for free!. You almost have to try to get it this wrong.

 

CHARLOTE

4:35 AM ET

November 13, 2010

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Thomas E. Ricks covered the U.S. military for the Washington Post from 2000 through 2008.

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